Chapter 10 - Rotational Kinematics

Main Table of Contents

  0: Introduction
  1: Angular position
  2: Angular displacement
  3: Angular velocity
  4: Angular acceleration
  5: Sample problem: a clock
  6: Interactive checkpoint: a potter's wheel
  7: Equations for rotational motion with constant acceleration
  8: Sample problem: a carousel
  9: Interactive checkpoint: roulette
10: Interactive problem: launch the rocket
11: Tangential velocity
12: Tangential acceleration
13: Interactive checkpoint: a marching band
14: Tangential and centripetal acceleration optional
15: Vectors and angular motion optional
16: Interactive summary problem: 11.6 seconds to liftoff
17: Gotchas
18: Summary

Quiz Boards

Problems

         
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