Chapter 10 - Rotational Kinematics

Main Table of Contents

  0: Introduction
  1: Angular position
  2: Angular displacement
  3: Angular velocity
  4: Angular acceleration
  5: Sample problem: a clock
  6: Interactive checkpoint: a potter's wheel
  7: Rotational motion and calculus
  8: Deriving an equation for rotational motion
  9: Equations for rotational motion with constant acceleration
10: Sample problem: a carousel
11: Interactive checkpoint: roulette
12: Sample problem: calculus and angular acceleration
13: Interactive problem: launch the rocket
14: Tangential velocity
15: Tangential acceleration
16: Interactive checkpoint: a marching band
17: Tangential and centripetal acceleration
18: Vectors and angular motion
19: Interactive summary problem: 11.6 seconds to liftoff
20: Gotchas
21: Summary

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Problems

         
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