Chapter 4 - Motion in Two and Three Dimensions

Main Table of Contents

  0: Introduction
  1: Velocity in two dimensions
  2: Acceleration in two dimensions
  3: Projectile motion
  4: Sample problem: a horizontal cannon
  5: Interactive problem: the monkey and the professor
  6: Interactive checkpoint: golfing
  7: Projectile motion: juggling
  8: Sample problem: calculating initial velocity in projectile motion
  9: Interactive problem: the monkey and the professor, part II
10: Projectile motion: aiming a cannon
11: Sample problem: a cannon's range
12: Interactive checkpoint: clown cannon
13: Interactive problem: test your juggling!
14: Reference frames
15: Relative velocity
16: Gotchas
17: Summary

Quiz Boards

Problems

         
© 2001-2006 Kinetic Books Company